READ ME!

A test build of the current state of Zombie Fodder [█▒░░░░░░░░░░░░░░░░░░] about 8% Done.  These are alpha builds for texting purposes.  

Please report bugs, suggestions, and praises on my Discord in the feedback channel.

There may be some WebGL specific bugs, and while the final game will not be WebGL, I will try to address them if they interfere with testing.

In this build, you CAN die, but there isn't a "game over" condition so dying will cause a soft lock.  Barrels explode and building can be looted.

Controls:

Selecting Survivors: Double click on a survivor, or double click and hold +  drag to select multiple units.  Holding Shift while doing so will add/subtracts selection.  You can also click on their name tags in the top left corner of the screen.

Moving: Right click to move selected survivors.  Shift + Right click to make a chain of destinations to move to.
Non selected survivors will stay in place.

Shooting: Hold Left mouse button to make selected survivors shoot.  Non selected survivors will shoot on their own.  Some survivors have alternate weapons, Scroll Wheel Up and Down to change weapons.

Navigating: Move the mouse to the edge of the screen to move the view in that direction, also you can hold the middle mouse button (usually pressing down the wheel) to drag the view.

Reset: Press R to restart (For Mig) This will not be in the final version.

What feedback I'm looking for, please let me know on my discord:
How do the controls feel?  How does moving and shooting feel?  How awkward is having to double click to select survivors? Does the balance between zombie health and survivor health / attack power feel fair?

How do you like the graphics?

Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorProper Duck Games
GenreStrategy
Made withUnity
ContentNo generative AI was used

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