Fun game took a few tries to beat. Some areas were tricky to figure out in the dark. Sometimes the enemies would get stuck and jitter for a bit as well and there were a few times in a panic to turn the flashlight off I would restart.
I'm glad you were able to beat it. The jittering has to do with the A* and Unity's colliders not playing well together. For accidental restarts, that's a common problem with games that use F or E. R is right there. Next time I'll have to add a confirm (Y, N) option to Restarting.
I enjoyed the mechanics of having to remember the layout of the hallways. I think this concept would make a fun Hotline Miami type game where you can kill in the light and are susceptible in the dark. I would give it an epic/10.
Great game! good use of the them and limitation. The game is fun for sure. It would nice if you had a tranq gun that you could get after collecting a certain amount of clocks through out the game. Kind of like a rogue like. The art is simple, but it works for this game
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Fun game took a few tries to beat. Some areas were tricky to figure out in the dark. Sometimes the enemies would get stuck and jitter for a bit as well and there were a few times in a panic to turn the flashlight off I would restart.
I'm glad you were able to beat it. The jittering has to do with the A* and Unity's colliders not playing well together. For accidental restarts, that's a common problem with games that use F or E. R is right there. Next time I'll have to add a confirm (Y, N) option to Restarting.
I enjoyed the mechanics of having to remember the layout of the hallways. I think this concept would make a fun Hotline Miami type game where you can kill in the light and are susceptible in the dark. I would give it an epic/10.
Thank you for the kind words and taking the time to play it on your stream [https://www.twitch.tv/megateamup]. I truly appreciate it.
Great game! good use of the them and limitation. The game is fun for sure. It would nice if you had a tranq gun that you could get after collecting a certain amount of clocks through out the game. Kind of like a rogue like. The art is simple, but it works for this game
Thanks for the comments and suggestions, Mig.